AI Insights · Timothy · July 2024
Top 5 Slime Games on iOS in Italy for Q2 2024
Discover the performance of the top 5 slime games on iOS in Italy for Q2 2024, including their download trends, revenue, and active user statistics.
In the second quarter of 2024, the slime game genre witnessed notable activity on the iOS platform in Italy. Here's a closer look at the performance of the top 5 slime games during this period, based on Sensor Tower data.
Super Slime - Black Hole Game by Supercent, Inc. saw its revenue peak at around $105 in the final week of June. Downloads fluctuated, reaching a high of approximately 4.3K in the week of May 27. Weekly active users increased from 16.3K in early April to 21.2K by the end of May, followed by a slight decline to 16.7K in the last week of June.
Bruno - My Super Slime Pet from Dramaton LTD showed a revenue peak of around $26 in mid-May. Downloads spiked to approximately 1.6K in the week of May 27, while weekly active users grew from 2.1K at the beginning of April to a peak of 3.9K at the end of May, before slightly decreasing to 2.7K by the end of June.
Fluid Simulation by Pavel Dobryakov had a modest revenue performance, peaking at $30 in mid-May. Downloads remained relatively low, with a slight increase to 26 in the final week of June. Weekly active users saw a gradual decline from 126 in early April to 59 by the end of June.
World of Slime Simulator Games by Solid Apps INC experienced a consistent revenue stream, peaking at $51 in early April. Downloads remained stable throughout the quarter, averaging around 20 per week. Weekly active users decreased gradually from 132 in early April to 88 by the end of June.
Virtual Slime from Cider Software LLC had a single revenue peak of $26 in early April. Downloads were minimal, with a slight uptick to 33 in the week of June 10. Weekly active users showed a significant drop from 191 in early April to 49 by mid-June.
For more detailed insights, visit Sensor Tower.